fix: progress bug
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0e2c8dadbe
commit
6311a1e32f
@ -326,6 +326,7 @@
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new Date().getTimezoneOffset() * 60000;
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new Date().getTimezoneOffset() * 60000;
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function random(begin = 10, end = 90, multiple = 10) {
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function random(begin = 10, end = 90, multiple = 10) {
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return undefined
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let k;
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let k;
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do {
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do {
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k = Math.floor(Math.random() * 100);
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k = Math.floor(Math.random() * 100);
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@ -56,7 +56,7 @@ export default class Bar {
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this.compute_duration();
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this.compute_duration();
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this.corner_radius = this.gantt.options.bar_corner_radius;
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this.corner_radius = this.gantt.options.bar_corner_radius;
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this.width = this.gantt.config.column_width * this.duration;
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this.width = this.gantt.config.column_width * this.duration;
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if (this.task.progress < 0) this.task.progress = 0;
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if (!this.task.progress || this.task.progress < 0) this.task.progress = 0;
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if (this.task.progress > 100) this.task.progress = 100;
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if (this.task.progress > 100) this.task.progress = 100;
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}
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}
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@ -1335,7 +1335,6 @@ export default class Gantt {
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bind_bar_progress() {
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bind_bar_progress() {
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let x_on_start = 0;
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let x_on_start = 0;
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let y_on_start = 0;
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let is_resizing = null;
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let is_resizing = null;
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let bar = null;
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let bar = null;
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let $bar_progress = null;
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let $bar_progress = null;
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