refactor: move endPoint creation to draw-utils
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@ -25,6 +25,33 @@ export function equilizeNoOfElements(array1, array2,
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return [array1, array2];
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return [array1, array2];
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}
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}
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export function getEndpointsForTrapezoid(startPositions) {
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const endPosition = []
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let [point_a, point_b] = startPositions
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// For an equilateral triangle, the angles are always 60 deg.
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// The end points on the polygons can be created using the following formula
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//
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// end_point_x = start_x +/- height * 1/2
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// end_point_y = start_y + height
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//
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// b
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// _______________________________
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// \ |_| /
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// \ | /
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// \ | h /
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// \ | /
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// \|____________________/
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//
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// b = h * cos(60 deg)
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//
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endPosition[0] = [point_a[0] + height * 0.5, point_a[1] + height]
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endPosition[1] = [point_b[0] - height * 0.5, point_b[1] + height]
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return endPosition
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}
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export function truncateString(txt, len) {
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export function truncateString(txt, len) {
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if (!txt) {
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if (!txt) {
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return;
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return;
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@ -190,30 +190,8 @@ export function percentageBar(x, y, width, height,
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return createSVG("rect", args);
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return createSVG("rect", args);
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}
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}
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export function funnelSlice(className, startPositions, height, fill='none') {
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export function funnelSlice(className, startPositions, endPosition, height, fill='none') {
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const endPosition = []
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return createSVG("polygon")
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let [point_a, point_b] = startPositions[0]
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// For an equilateral triangle, the angles are always 60 deg.
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// The end points on the polygons can be created using the following formula
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//
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// end_point_x = start_x + height
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// end_point_y = start_y +/- height * 1/2
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//
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// b
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// _______________________________
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// \ |_| /
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// \ | /
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// \ | h /
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// \ | /
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// \|____________________/
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//
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// b = h * cos(60 deg)
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//
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endPosition[0] = [point_a[0] + height, point_a[1] + height * 0.5]
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endPosition[1] = [point_b[0] + height, point_b[1] - height * 0.5]
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}
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}
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export function heatSquare(className, x, y, size, fill='none', data={}) {
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export function heatSquare(className, x, y, size, fill='none', data={}) {
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