linechart spline option
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@ -14,7 +14,7 @@
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],
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],
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"linebreak-style": [
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"linebreak-style": [
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"error",
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"error",
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"unix"
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"windows"
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],
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],
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"semi": [
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"semi": [
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"error",
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"error",
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6
.gitignore
vendored
6
.gitignore
vendored
@ -60,4 +60,8 @@ typings/
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# next.js build output
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# next.js build output
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.next
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.next
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.DS_Store
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.DS_Store
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package-lock.json
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dist/
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docs/assets/js/
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@ -298,6 +298,7 @@ export default class AxisChart extends BaseChart {
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svgDefs: this.svgDefs,
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svgDefs: this.svgDefs,
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heatline: this.lineOptions.heatline,
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heatline: this.lineOptions.heatline,
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regionFill: this.lineOptions.regionFill,
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regionFill: this.lineOptions.regionFill,
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spline: this.lineOptions.spline,
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hideDots: this.lineOptions.hideDots,
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hideDots: this.lineOptions.hideDots,
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hideLine: this.lineOptions.hideLine,
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hideLine: this.lineOptions.hideLine,
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@ -368,7 +368,8 @@ let componentConfigs = {
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c.color,
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c.color,
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{
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{
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heatline: c.heatline,
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heatline: c.heatline,
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regionFill: c.regionFill
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regionFill: c.regionFill,
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spline: c.spline
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},
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},
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{
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{
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svgDefs: c.svgDefs,
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svgDefs: c.svgDefs,
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@ -419,7 +420,7 @@ let componentConfigs = {
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if(Object.keys(this.paths).length) {
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if(Object.keys(this.paths).length) {
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animateElements = animateElements.concat(animatePath(
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animateElements = animateElements.concat(animatePath(
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this.paths, newXPos, newYPos, newData.zeroLine));
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this.paths, newXPos, newYPos, newData.zeroLine, this.constants.spline));
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}
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}
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if(this.units.length) {
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if(this.units.length) {
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@ -1,4 +1,4 @@
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import { getBarHeightAndYAttr } from './draw-utils';
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import { getBarHeightAndYAttr, createSplineCurve } from './draw-utils';
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export const UNIT_ANIM_DUR = 350;
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export const UNIT_ANIM_DUR = 350;
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export const PATH_ANIM_DUR = 350;
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export const PATH_ANIM_DUR = 350;
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@ -74,13 +74,14 @@ export function animateDot(dot, x, y) {
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// dot.animate({cy: yTop}, UNIT_ANIM_DUR, mina.easein);
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// dot.animate({cy: yTop}, UNIT_ANIM_DUR, mina.easein);
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}
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}
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export function animatePath(paths, newXList, newYList, zeroLine) {
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export function animatePath(paths, newXList, newYList, zeroLine, spline) {
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let pathComponents = [];
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let pathComponents = [];
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let pointsStr = newYList.map((y, i) => (newXList[i] + ',' + y)).join("L");
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if (spline)
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pointsStr = createSplineCurve(newXList, newYList);
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let pointsStr = newYList.map((y, i) => (newXList[i] + ',' + y));
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const animPath = [paths.path, {d:"M" + pointsStr}, PATH_ANIM_DUR, STD_EASING];
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let pathStr = pointsStr.join("L");
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const animPath = [paths.path, {d:"M"+pathStr}, PATH_ANIM_DUR, STD_EASING];
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pathComponents.push(animPath);
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pathComponents.push(animPath);
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if(paths.region) {
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if(paths.region) {
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@ -89,7 +90,7 @@ export function animatePath(paths, newXList, newYList, zeroLine) {
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const animRegion = [
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const animRegion = [
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paths.region,
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paths.region,
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{d:"M" + regStartPt + pathStr + regEndPt},
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{d:"M" + regStartPt + pointsStr + regEndPt},
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PATH_ANIM_DUR,
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PATH_ANIM_DUR,
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STD_EASING
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STD_EASING
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];
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];
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@ -101,4 +102,4 @@ export function animatePath(paths, newXList, newYList, zeroLine) {
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export function animatePathStr(oldPath, pathStr) {
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export function animatePathStr(oldPath, pathStr) {
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return [oldPath, {d: pathStr}, UNIT_ANIM_DUR, STD_EASING];
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return [oldPath, {d: pathStr}, UNIT_ANIM_DUR, STD_EASING];
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}
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}
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@ -52,4 +52,48 @@ export function shortenLargeNumber(label) {
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// Correct for floating point error upto 2 decimal places
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// Correct for floating point error upto 2 decimal places
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return Math.round(shortened*100)/100 + ' ' + ['', 'K', 'M', 'B', 'T'][l];
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return Math.round(shortened*100)/100 + ' ' + ['', 'K', 'M', 'B', 'T'][l];
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}
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// cubic bezier curve calculation (from example by François Romain)
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export function createSplineCurve(xList, yList) {
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let points=[];
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for(let i=0;i<xList.length;i++){
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points.push([xList[i], yList[i]]);
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}
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let smoothing = 0.2;
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let line = (pointA, pointB) => {
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let lengthX = pointB[0] - pointA[0];
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let lengthY = pointB[1] - pointA[1];
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return {
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length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)),
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angle: Math.atan2(lengthY, lengthX)
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};
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};
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let controlPoint = (current, previous, next, reverse) => {
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let p = previous || current;
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let n = next || current;
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let o = line(p, n);
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let angle = o.angle + (reverse ? Math.PI : 0);
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let length = o.length * smoothing;
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let x = current[0] + Math.cos(angle) * length;
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let y = current[1] + Math.sin(angle) * length;
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return [x, y];
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};
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let bezierCommand = (point, i, a) => {
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let cps = controlPoint(a[i - 1], a[i - 2], point);
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let cpe = controlPoint(point, a[i - 1], a[i + 1], true);
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return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}`;
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};
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let pointStr = (points, command) => {
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return points.reduce((acc, point, i, a) => i === 0
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? `${point[0]},${point[1]}`
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: `${acc} ${command(point, i, a)}`, '');
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};
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return pointStr(points, bezierCommand);
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}
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}
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@ -1,4 +1,4 @@
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import { getBarHeightAndYAttr, truncateString, shortenLargeNumber } from './draw-utils';
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import { getBarHeightAndYAttr, truncateString, shortenLargeNumber, createSplineCurve } from './draw-utils';
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import { getStringWidth } from './helpers';
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import { getStringWidth } from './helpers';
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import { DOT_OVERLAY_SIZE_INCR, PERCENTAGE_BAR_DEFAULT_DEPTH } from './constants';
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import { DOT_OVERLAY_SIZE_INCR, PERCENTAGE_BAR_DEFAULT_DEPTH } from './constants';
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import { lightenDarkenColor } from './colors';
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import { lightenDarkenColor } from './colors';
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@ -577,6 +577,11 @@ export function datasetDot(x, y, radius, color, label='', index=0) {
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export function getPaths(xList, yList, color, options={}, meta={}) {
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export function getPaths(xList, yList, color, options={}, meta={}) {
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let pointsList = yList.map((y, i) => (xList[i] + ',' + y));
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let pointsList = yList.map((y, i) => (xList[i] + ',' + y));
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let pointsStr = pointsList.join("L");
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let pointsStr = pointsList.join("L");
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// Spline
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if (options.spline)
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pointsStr = createSplineCurve(xList, yList);
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let path = makePath("M"+pointsStr, 'line-graph-path', color);
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let path = makePath("M"+pointsStr, 'line-graph-path', color);
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// HeatLine
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// HeatLine
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